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SleepingPigeon

17 Game Reviews

1 w/ Responses

I don't know why, but I love it

goddamn it, I didn't read the: NOT recommended for people bellow 13" part and I showed it to my 12 year old cousin, stupid fatass had heart attack and died in the hospital. Always read your warnings kids, remember.

Clunky, but in a charming way, unique paper cutout visuals, I really like the mouse/finger controls, they're very clever.

Every time I beat a level I shook my own hand, it enhanced the immersion factor exponentially ...

I REALLY like how the foundation of the puzzles isn't a mechanic but a visual. You get wildly different challanges, but because of the symbol that's linking them you don't feel lost. Some real creative puzzles not restrained by a core gameplay loop. I especially enjoyed the clock one, not sure why, but It was fun.

I don't understand why this had to be a game, if this were a short film the creators could really focus on the aesthetics. They would be able to do so much more interesting and fun stuff. But no it had to be a game. It's not like there's any other a way of telling a story by visuals and audio... It had to be a game... What an engaging experience, press S and sometimes SPACE...

I don't understand the negative reaction, what did I say wrong? If you wan't to tell a touching story about a opossum mother searching for her lost children, and you want to tell it mostly by art and sound then why make it a f***ing game, because there's a moral choice at the end? You could just set 2 links in the descryption to the endings! It's like making a movie because you came up with an amazing script, and then filming it with a piece of sh*t camera in 144p, and recording the sound with a potato.

SURE, the script makes for a good read, but, um... COULDN'T YOU JUST WRITE A BOOK!

I take back ALLwhat I said. I realised something very important today... It doesn't matter that in my opinion it would make a better short film, because it's not MY game, who am I to tell someone how to realise their idea! Aspecially when the idea is more interesting then most of the games on this site that I've seen lately.

I moved the litle guy around to make it seem like he was shivering in fear before an obstacle and dancing in an 8 when he dodged it. The game is not that good but the roleplaying aspect REALLY spoke to me... bravo

The controls are smoooooooth like butter, the game looks dreamy, retro inspired but in a way you don't see too often.

My only complaint is the aspect ratio, I wish that It had been wider, I think that it would make playing a bit more comfortable since you would see more of the map, but I might be wrong.

Fun. Cute. Reminded me of Joe's Frumplequest.

Butzbo responds:

Oooh that's one I haven't seen in a while! big fan of those goofy choice based adventures :)

I played music in the second tab and tried to pet to the rythym, amazing petting experience!

Joined on 11/21/21

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